

The quest name and description, as well as the voice-overs discussing it, have been changed from an earlier variant where Scar needed to kill fleshes, to the final version of the quest, where Scar needs to kill a psy-dog. The helicopter's bullet protection has been increased from 98% to 99%, making it two times harder to kill with firearm.This has no use in base game since you never meet someone else in that faction. friends) to 1000 (barely above friends line). Player's Clear Sky's relationship to other players in Clear Sky has been lowered from 5000 (max.Notably, Bandits', Duty's and Freedom's relation to other faction members has stayed at 5000. Clear Sky's, Mercenaries', Military's, Monolith's and Zombies' to other faction members have been lowered from 5000 (max.friends) to 1000 (barely above friends line), making it easier to become enemies with CS. In order to be the same as the actor-player relationship with other factions, Clear Sky's relationship to the player in Clear Sky faction and the player in Clear Sky's relationship to his faction (they are technically different factions) has been lowered from 5000 (max.This has no use in base game since they never appear in the same locations, with the exception of Army Warehouses, where zombies never leave Military Base and Monilith never breaks through Barrier. Monolith-Zombies relationship value has been lowered from 5000 (max.Renegades-Bandits relationship value has been lowered from 5000 (max.Several between-faction relations have been adjusted:.Specifically: Even though lowering the relationship value has made it easier to become enemies with Clear Sky, the changelog says: "Fixed an error that might have caused player to become enemies with Clear Sky faction". Player's bleeding rates were adjusted higher in order to make the game harder, bringing the game the infamous reputation of a bleeding simulator.ĭiscuss ideas and findings on the talk page.1.5.4 G-buffer Optimization Line Changes.
